About Me

Casey Martin

Instructional Designer & Academic Advisor

Casey Martin, Instructional Designer

A selection of work samples that demonstrate my approach to instructional design, curriculum development, and learning technology. Each artifact is annotated to identify the competency areas demonstrated and the conditions under which it was produced.

MS Instructional Systems & Learning Technologies · FSU

Program of Study

CourseTitleInstructorTerm
EME5601Introduction to Instructional SystemsDr. Kadir KozanSummer 2025
EME5602Technology and DesignDr. Allan JeongSummer 2025
EDP5216Theories and Cognition in InstructionDr. Kerry J. BurnerFall 2025
EME5457Introduction to Distance LearningDr. Allan JeongFall 2025
EME5614Design of Learning GamesDr. Go Woong ChoiSpring 2026
EDF5442Inquiry and Measurement for PractitionersDr. Allan JeongSpring 2026
EDP5217Learner MotivationDr. Yujin ParkSummer 2026
EME5608Trends and Issues in Instructional DesignDr. Songhee HanSummer 2026
EME5603Introduction to Systematic Instructional DesignDr. Allan JeongFall 2026
EME5654Online Pedagogy and DesignDr. Kerry J. BurnerFall 2026
Research

Instructional Practices and Student Motivation: A Mixed-Methods Study

A mixed-methods research study examining which instructional practices most effectively generate motivation among high school students. Using Self-Determination Theory as a framework, the study analyzed survey data from 78 students alongside semi-structured interviews with teachers and administrators to compare the efficacy of intrinsic motivators (autonomy, relevance, feedback, progress monitoring) and extrinsic motivators (grades, prizes, badges). Findings highlighted teacher-directed practices, positive feedback, and student-teacher relationships as the strongest motivational factors, while identifying systemic barriers such as class size and teacher burnout as implementation challenges.

Evaluation & ResearchAnalysis

Format: Academic research paper (APA format)

Context: Graduate coursework — EDF5442: Inquiry and Measurement for Practitioners, FSU

Conditions: Developed independently as a course deliverable. Research design, data collection instruments, and analysis were self-directed within course parameters. Mixed-method convergent parallel design used to triangulate quantitative survey data (n=78) with qualitative interview data.

Scope: Course deliverable. Not published externally. Demonstrates ability to design and conduct original educational research.

Role: Sole researcher — designed study, developed instruments, collected and analyzed data, and authored the full paper.

Download Research Paper
Instructional Video

Grammar and Usage: A Video Lesson for Language Arts Classrooms

A recorded instructional video lesson designed to teach grammar and usage concepts to Language Arts students. The lesson demonstrates how technology can be used as a delivery medium for direct instruction, applying principles of multimedia learning and instructional design to a traditional academic subject area.

DesignTechnology & Media

Format: Video lesson (.wmv)

Context: Graduate coursework — EME5602: Technology and Design, FSU

Conditions: Developed independently as a course deliverable. Content, instructional approach, and production were self-directed. Designed to demonstrate the application of technology as an instructional medium within a K–12 Language Arts context.

Scope: Course deliverable. Demonstrates ability to design and produce technology-mediated instruction for classroom use.

Role: Instructional designer and producer — sole contributor.

Download Video Lesson
Event Planning & Program Management

Humane Society Foster Dog Adoption Event

A community event conceived, organized, and managed independently to support foster dog adoption through the local Humane Society. The flyer demonstrates the planning, promotion, and coordination work involved in launching a new community initiative — from identifying a need and securing organizational partnership to designing promotional materials and managing event logistics.

Management

Format: Event flyer (PDF)

Context: Graduate coursework — EME5602: Technology and Design, FSU

Conditions: Developed as a course deliverable for EME5602. Required identifying a community need, establishing a partnership with an external organization, coordinating logistics, and designing promotional materials to drive attendance and awareness.

Scope: Course deliverable. Demonstrates ability to plan, manage, and promote a program from concept to execution — including external partnership coordination and promotional design.

Role: Initiator, planner, and coordinator — sole contributor.

View Event Flyer
Game-Based Learning Design

The Ripple Effect: A Learning Game Prototype

A prototype design document for an original educational game called The Ripple Effect. The game applies game-based learning principles to create an engaging, scenario-driven experience that teaches cause-and-effect thinking and decision-making. The prototype document outlines the game concept, learning objectives, mechanics, and instructional rationale — demonstrating the ability to translate learning theory into an interactive, learner-centered design.

DesignAnalysis

Format: Game prototype description (PDF)

Context: Graduate coursework — EME5614: Design of Learning Games, FSU

Conditions: Designed independently as a course deliverable. Game concept, mechanics, learning objectives, and instructional rationale were self-directed. Grounded in game-based learning theory and instructional design principles.

Scope: Course deliverable. Demonstrates ability to apply instructional design theory to non-traditional, interactive learning formats.

Role: Instructional designer and game designer — sole contributor.

View Game Prototype

Let's Work Together

I'm open to instructional design projects, consulting, and collaboration. Reach out to start a conversation.

Casey Martin — Instructional Designer

Designing learning experiences that help higher education students and faculty engage deeply with complex ideas.

Start a Conversation

Have a curriculum challenge or learning initiative in mind? I'd love to hear about it.

Get in Touch

© 2026 Casey Martin. All rights reserved.

Thoughtful learning design for higher education.