Portfolio

Selected Work

Artifacts from my graduate coursework in Instructional Systems & Learning Technologies at Florida State University, demonstrating competency across analysis, design, technology and media, evaluation and research, and management.

Evaluation & Research · Analysis

Instructional Practices and Student Motivation: A Mixed-Methods Study

Florida State University — EDF5442: Inquiry and Measurement for PractitionersSpring 2026
Evaluation & ResearchAnalysisEDF5442

An original mixed-methods research study examining which instructional practices most effectively generate motivation among high school students. Using Self-Determination Theory as a framework, the study analyzed survey data from 78 students alongside semi-structured interviews with teachers and administrators to compare the efficacy of intrinsic and extrinsic motivators.

Challenge

Identifying which specific instructional practices — intrinsic motivators such as autonomy, relevance, and feedback versus extrinsic motivators such as grades and badges — had the greatest impact on student motivation in a high school setting.

Approach

Designed a mixed-method convergent parallel study combining a quantitative survey (n=78) with qualitative semi-structured interviews. Applied Self-Determination Theory as the analytical framework to triangulate findings across both data sets.

Outcome

Findings highlighted teacher-directed practices, positive feedback, and student-teacher relationships as the strongest motivational factors. Identified systemic barriers — class size and teacher burnout — as key implementation challenges.

Tools Used

APA Research DesignMixed-Methods AnalysisSelf-Determination TheorySurvey Instrument Design
Design · Technology & Media

Grammar and Usage: A Video Lesson for Language Arts Classrooms

Florida State University — EME5602: Technology and DesignSummer 2025
DesignTechnology & MediaEME5602

A recorded instructional video lesson designed to teach grammar and usage concepts to Language Arts students. The lesson demonstrates how technology can be used as a delivery medium for direct instruction, applying principles of multimedia learning and instructional design to a traditional academic subject area.

Challenge

Designing an instructional video that applies multimedia learning principles effectively — balancing visual and auditory channels, minimizing cognitive load, and maintaining learner engagement throughout a grammar-focused lesson.

Approach

Developed the lesson independently from content selection through production. Applied Mayer's Multimedia Learning principles to structure the video, using clear narration, on-screen text, and visual examples to reinforce key grammar and usage concepts.

Outcome

A complete instructional video lesson demonstrating the ability to design and produce technology-mediated instruction for classroom use, serving as evidence of both design and technology competency.

Tools Used

Video ProductionMultimedia Learning PrinciplesInstructional DesignLanguage Arts Curriculum
Management

Humane Society Foster Dog Adoption Event

Florida State University — EME5602: Technology and DesignSummer 2025
ManagementEME5602

A community event planned and coordinated in partnership with the local Humane Society as a course deliverable for EME5602. The project demonstrates program management skills — from identifying a community need and securing an organizational partnership to designing promotional materials and coordinating event logistics.

Challenge

Identifying a real community need, establishing a working partnership with an external organization, and managing all aspects of event planning and promotion independently within course parameters.

Approach

Initiated contact with the local Humane Society, established the partnership, and managed the full event lifecycle — including logistics coordination, timeline management, and design of promotional materials to drive community attendance and awareness.

Outcome

A complete event flyer and supporting promotional materials, demonstrating the ability to plan, manage, and promote a program from concept to execution including external partnership coordination.

Tools Used

Event PlanningPromotional DesignCommunity PartnershipProgram Management
Design · Analysis

The Ripple Effect: A Learning Game Prototype

Florida State University — EME5614: Design of Learning GamesSpring 2026
DesignAnalysisEME5614

A prototype design document for an original educational game called The Ripple Effect. The game applies game-based learning principles to create an engaging, scenario-driven experience that teaches cause-and-effect thinking and decision-making skills.

Challenge

Translating instructional design theory into a non-traditional, interactive game format — defining learning objectives, designing mechanics that reinforce those objectives, and grounding the concept in game-based learning research.

Approach

Developed the full game concept independently, including learning objectives, game mechanics, scenario design, and instructional rationale. Grounded design decisions in game-based learning theory and instructional design principles studied in EME5614.

Outcome

A complete game prototype description document demonstrating the ability to apply instructional design theory to interactive, learner-centered formats beyond traditional course or module design.

Tools Used

Game-Based Learning TheoryInstructional DesignScenario DesignPrototype Development

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Casey Martin — Instructional Designer

Designing learning experiences that help higher education students and faculty engage deeply with complex ideas.

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Thoughtful learning design for higher education.